
This scene starts with a rough render and slowly improves the quality over two minutes, giving a final result in what is essentially an average ‘kilorays per second’.ĭespite using Intel's Embree engine, again AMD's 16-cores easily win out against Intel's 18-core chips, at under half the cost. In our test, we run the simple ‘Ball’ scene on both the C++ code path, in CPU mode. LuxMark, a benchmark developed using the LuxRender engine, offers several different scenes and APIs.
#Corona vs vray software#
On top of that, there are many frameworks and APIs in which to program, depending on how the software will be used.
#Corona vs vray code#
LuxMark v3.1: LuxRender via Different Code PathsĪs stated at the top, there are many different ways to process rendering data: CPU, GPU, Accelerator, and others. For our results, we run one of the sub-tests in that suite through the command line - a standard ‘bmw27’ scene in CPU only mode, and measure the time to complete the render.ĪMD is taking the lead in our blender test, with the 16-core chips easily going through Intel's latest 18-core hardware. The organization recently released a Blender benchmark package, a couple of weeks after we had narrowed our Blender test for our new suite, however their test can take over an hour. Blender 2.79b: 3D Creation SuiteĪ high profile rendering tool, Blender is open-source allowing for massive amounts of configurability, and is used by a number of high-profile animation studios worldwide. Intel's HEDT chips are quite good at Corona, but if we compare the 3900X to the 3950X, we still see some good scaling. The Corona benchmark website can be found at Rather than reporting time, we report the average number of rays per second across six runs, as the performance scaling of a result per unit time is typically visually easier to understand. We got in contact with the developer who gave us a command line version of the benchmark that does a direct output of results. Normally the GUI implementation of the benchmark shows the scene being built, and allows the user to upload the result as a ‘time to complete’. Corona 1.3: Performance RenderĪn advanced performance based renderer for software such as 3ds Max and Cinema 4D, the Corona benchmark renders a generated scene as a standard under its 1.3 software version. For big studios however, CPUs are still the hardware of choice.Īll of our benchmark results can also be found in our benchmark engine, Bench. Most renderers offer CPU code paths, while a few use GPUs and select environments use FPGAs or dedicated ASICs. It comes in different formats as well, from 3D rendering through rasterization, such as games, or by ray tracing, and invokes the ability of the software to manage meshes, textures, collisions, aliasing, physics (in animations), and discarding unnecessary work.
#Corona vs vray professional#
We also released 21 daily builds, so we’d like to thank all of you for testing them and helping us to finally release the stable version!Ĭompared to the previous Alpha version, there have been a huge number of bug fixes (some longer-existing bugs still persist, but that’s why we’ve always had Beta 2 planned), and there have been a lot of new features and new functionality implemented.Rendering is often a key target for processor workloads, lending itself to a professional environment. The good news is that this big rewrite allowed us to implement Interactive Rendering that includes support of standard Cinema 4D and 3rd-party shaders, and that it also allowed us to quickly implement the Shadow Catcher and finally native Material stacking, so I am sure you’ll agree it was worth the wait!ĭuring the development of Beta 1, we updated twice to the new core, first to 1.6 and then to 1.7.2, which is the most up-to-date core. To be able to do that, we have rewritten a big part of the plugin (nearly every part of the plugin was touched), so it took quite a long time to stabilize all of Corona Renderer with so many changes. The main purpose of Beta 1 was the implementation of Interactive Rendering. We are pleased to announce that Corona Renderer for Cinema 4D Beta 1 is released!
